Pascal Triangle
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I did a quick and dirty algorithm to find the closest pair of points, I initally allocated a huge block of memory to log all the pairs because I couldn’t figure out what the correct allocation was.
After a slight face palm moment I realized it’s just a pascal triangle. (n(n + 1) / 2) will give me how many pairs are needed.
#include <stdlib.h>
struct obj {
float pt[2];
};
struct pt_pairs {
int a;
int b;
float dist;
};
int
main() {
int o_count = 1024;
struct objs *objs = malloc(sizeof(*objs) * o_count);
int c_count = ((o_count * (o_count + 1)) / 2);
struct pt_pairs *pairs(sizeof(*pairs) * c_count);
/* fill data and calculate distances */
return 0;
}